Aran SuddiComments Closed
The fast paced and highly destructive free to play multiplayer shooter The Finals, has been released on PC, PS5, and Xbox Series X|S. The launch trailer captures how fast paced the game appears to be with a lot of destruction in the environment, with people crashing through windows, walls, and ceilings. Season 1 brings with it the map of Las Vegas, and you can see the full patch notes below.
The Finals can be downloaded at the following links.
The Finals 1.2.0 update patch notes
New Content
Content Updates
New ways to express yourself in the arena! Such as:
Reload and Inspect animations
Emoticons
Gestures
Pets (!!!)
Sounds
Watches
More? Yes, more!
The Store is open and you’ll have access to an ever-changing selection of content to make your contestants pop in the arena.
The Season 1 BattlePass contains 12 pages of unlockable rewards.
That amounts to 96 exclusive rewards
29 rewards can be earned for free!
Unlock the whole BattlePass to receive a total of 1575 Multibucks!
Play and progress, master your loadout with:
6 Mastery Levels per weapon
6 Mastery Levels per gadget
5 levels per ability
New Features
New Map Las Vegas
Test your luck and reach for the stars in the glitz, glam, and tight-knit gameplay of this glittering arena
New Map variants:
Don’t get lost in stinging sands! Seek shelter and glory in this Las Vegas map variant: Sandstorm.
Tripwires & turrets: The environment can work for or against you. Traverse Vegas but watch your step, around every corner could be a trap.
New event: Alien invasion
You’ll have to see this one to believe it. It’s outta this world!
Gameplay Changes & balance
Movement & Animation
Movement
Made multiple updates to vaulting responsiveness and general smoothness when traversing
Updated various first-person animations to better sync with footsteps
Improvements to syncing and stability when players are on moving surfaces such as elevators, sky-lifts, cranes, and moving platforms
Improved speed-matching and added in-air animations when coining other contestants
General polish updates to third-person locomotion
Combat Animations
Stabilized the camera for aim down sight reloads and bolt actions, for easier tracking of targets
Updated jumping and zipline animations when aiming down sights
Added third-person reaction animations for Flashbangs, Gas, and Fire.
Reworked the animations for the Charge’N’Slam specialization
Controller
General
Added sensitivity scaling based on zoom FOV
Aim Assistance
Added better support and various improvements for sensitivity dampening on targets
Updated default aim down sights sensitivity reduction
Reduced zoom snapping active duration
Controller Vibration
Settings added
Controller Settings
Added setting to allow players to further customize their controller experience
Added separate dead zones for the different analog sticks
Maps
All
Finally, the wrecking ball is back! Check the cranes.
Monaco
Improved readability of map border
Skyway Stadium
Added ‘Evening’ environment condition
Specializations
Charge’N’Slam
Updated damage of the ground slam so that it will break floors in buildings more consistently
Cloaking Device
Rebalanced fade-in/out durations to make it harder to vanish mid-combat
Added fade-in/out visual effect
Grapple Hook
Fixed a bug where players could become stuck when grappling during a vault
Recon Senses
Reduced the total fuel, shortening the max duration
Fixed an issue where Recon Senses would trigger on enemy statues
Weapons
General
Updated bullet dispersion system on all weapons when aiming down sights
Fixed various issues where weapons could fire infinitely or not at all
Fixed an issue where Gadgets could become stuck in an infinite cooldown
Added a new hitmarker to crosshairs for damage over time effects
AKM
Updated recoil pattern, making it slightly less easy to control
FCAR
Updated recoil pattern, making it slightly easier to control
Flamethrower
Fixed a bug where the Flamethrower could be fired without consuming ammo
Max range reduced by 60 cm
Fire rate reduced to 160 RPM from 180 RPM
Adjusted Flamethrower impact effects to make them less blinding for the target player
Reduced damage to 28 from 31
Lewis Gun
Updated recoil pattern, making it slightly easier to control
LH1
Increased bullet dispersion when firing from the hip
Updated recoil pattern, making the weapon easier to control
Fire rate reduced to 300 RPM from 400 RPM
Increased LH1 damage from 41 to 45
M60
Updated recoil pattern, making it slightly less easy to control
Riot Shield
Fixed an issue where the Riot Shield could block bullets while the player was emoting
Throwing Knives
Introduced Throwing Knives to the Light archetype
V9S
Magazine size reduced to 20 from 24
Updated recoil pattern, making the weapon less easy to control
Increased damage fall-off to make the weapon less effective at long-range
Gadgets
General
Fixed an issue where Gadgets could become stuck in an infinite cooldown
C4
Increased health from 5 to 25
Defibrillators
Added ability for defibrillators to damage enemy players. They will do 50 damage and will enter cooldown if they land a successful hit
Gas Mine
Added trigger audio effect
Glitch Grenade
Fuse time increased from 1.1s to 1.8s, giving it more range
Night Vision
Removed Night Vision from the game, to be reworked in a future update
Sonar Grenade
Radius reduced from 17.5m to 10m
Updated the crosshair hit marker that appears when the Sonar Grenade detects targets
Stun Gun
Removed sensitivity reduction from stunned players
Added glitch effect to stunned players, rendering their Specialization and Gadgets unusable for a short time
Tactical Breach
Increased health from 5 to 25
Vanishing Bomb
Introduced Vanishing Bomb gadget to the Light archetype
Zipline
Added line break effect to Ziplines
Source: The Finals website